I would have liked more frames per second, but it was still very entertaining to watch. I strongly approve of the music choice, and there's pretty much only one thing I really didn't like. Why did the girl have to have such ugly, oddly-shaped breasts?
I don't know who the singer is, but while I congratulate him on staying in tune (which is more than could be said for most singers today), he was completely unintelligible. I could only understand the last word of some of the lines. He really ought to learn how to sing clearly.
I believe I may have approached this with the wrong mindset, but I didn't find this piece engaging at all. My thoughts during the video were more or less, "Oh, this guy's singing; is this some kind of music video? Why did he jump off the cliff? Why are the birds suiciding against the cliff wall? Huh, a bird got his ring- oh, wait, that bird killed itself too. Hm." The shot-by-shot descriptions really explained a lot, though, and I can't thank you enough for including them. On the downside, (again, maybe I was in the completely wrong mindset) none of the details in the descriptions were conveyed at all, at least to me. You seem proud of your work, though, so good on you for that.
Overall, though, this video was uninteresting and borderline pretentious.
A neat idea, but poor execution
The animation quality was poor and overly simplistic. I know that you're not going for detailed visuals, but the animation doesn't show the subtle detail that simplified animations have. Also, I understand the message you're trying to convey, but you're going about it so directly that it's... boring, honestly.
Difficulty isn't where it should be
Each and every time I got hit it was because I had reached the end of the level and I had to turn around. You can't see what's behind your character at all, and when you turn around there's no way to tell what's coming. I suppose you can stand in the middle and just turn left and right really fast to try and see both directions, but that's just poor design. The animation and detail in the levels were nice, though.
I died to the cop and only the cop, only because his movements become more and more erratic. He starts moving up, so you move to the side so you can shoot him, and WHOOP HE CHANGED DIRECTION HALFWAY SO NOW YOU'RE DEAD. Dying to randomness isn't fun.
Hard, but for the wrong reasons.
This is a beautiful-looking game. However, the enemy bullets were impossible to see. Sure, you could keep track of them if you were looking directly at them, but when you have to focus on dodging the enemy ships, keeping track of exactly where your ship is, trying to plot pathways between bullets from different locations at different angles to try to get a powerup that's hidden amongst them, you run into bullets that you simply don't notice. They blend in with the background of stars, and when they're in front of a bright part of the background picture, they become nearly impossible to see.
This issue is easy to fix, though. The game seemed to have a lot of blues, whites, and reds. Making the bullets a bright purple or outstanding orange would have made them a lot easier to see, especially compared to the subtle offwhite they are now.
Secondly, why do you have to press a button to shoot when there's no reason to ever NOT shoot? You ought to either make the game have autofire or have mechanics that would require you to stop shooting. As it stands, I have to press a button the entire time I'm playing, which gets old quickly.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.